Original games · In development

GAMES

Some are nearly done, some are still finding their shape. Code names stay until the games earn their real ones.

  • 1 upcoming release
  • 5 in development

What we make

We make the games we want to play.

Upcoming release

Sensory play · AndroidComing to Android

Hunters Arcade: Ant Crusher

A calm, endless ant-squishing game, made for Hunter.

No score, no timer and no game over. Ants wander, and every squish leaves a splash of colour. A grown-up can tune almost everything (colours, sounds, ant size and speed, how touch works) to suit a child's sensory needs.

  • One-tap setups: Calm, Classic, Lively, Big & easy
  • Hold to exit, so little fingers can't leave by accident
  • Made for Android tablets

In development

Metroidvania · 2DIn development

Project Umbra

The harder you fight, the stranger you get.

A puzzle platformer set inside a mind. Every blow you take or land fills an insanity meter. It grants powers and buffs, opens new paths and changes how the world reads you. Fill it all the way and you lose.

  • One connected, hand-built world
  • Insanity as power and as threat
  • Name and story still taking shape
Puzzle platformer · 3DIn development

Project Kangaroo

A bright 3D platformer built for clever jumps.

Double jumps, wall jumps, slides, long jumps and ground pounds across cartoony courses full of hazards, conveyors and trampolines. Next up: multiplayer, and a level editor built from modular, prebuilt pieces.

  • A full move set from the first level
  • Multiplayer planned
  • Level editor planned
Platform fighter · 2DPrototype

Project Mars

History's warriors in a movement-first brawler.

Up to four players, any mix of keyboards, gamepads and CPUs. Combat runs on directional inputs and movement. The fighters are drawn from warriors across history, starting with a set of mostly Japanese pixel-art fighters.

  • 8 fighters, around 25 moves each
  • 7 stages, with stock, time, teams and training
  • Sourcing art to grow the roster
Action MOBA · 3DPrototype

Project Ascendant

Third-person 5v5 against bots that play like people.

Sixteen heroes in five classes, an item shop that shows every number, and two maps: three lanes with bosses and objectives, and an arena for straight fights. Bots come in five difficulties, with a commander for team strategy and a brain for each hero.

  • 16 heroes in 5 classes
  • A lane map and an arena, 5v5
  • Bots in 5 difficulties
Hero shooter · 3DPrototype

Project Wolfpack

A fantasy hero shooter built on movement and teamwork.

Ten heroes, each with their own lore, kit and multi-stage attacks, across objective modes: hold a point, escort a wagon or take a keep. Every mode plays 5v5 or 6v6, with full bot teams on both sides.

  • 10 heroes
  • Control, Escort, Assault and Skirmish
  • Practice range and full bot teams

Make 2D art, 3D models, music, SFX or VFX?

These games need artists, modelers, composers and sound and effects designers. If that's you, we'd like to hear from you. Project Mars needs fighters first.

Get in touch